> And the form is not unlike Paddle's verification. You need a company, EIN, samples of what your texts will look like. Massive pain.
In defense of Paddle (I use them for my own livelihood), they're on the hook for remitting sales taxes to ALL the governments where your customers might reside. They also manage customer disputes, chargebacks, refunds etc. I always redirect support emails to Paddle.net [0] which does the trick 99% of the time.
Stripe or PayPal are nothing like that. They're just payment platforms.
Since Paddle takes on so much liability, it seems reasonable to ask for a lot of initial paperwork from its sellers.
This is a crazy worldview to hold when looking at the annual revenue of just a single IP like Pokemon? Video games surpassed Hollywood years ago! If we want to measure value differently, I already treat certain games with the same reverence as literary classics, and I'm pretty sure I'm not alone.
Funny you mention Pokemon. Have you been to a Pokemon regional championships recently? Take a good look at the average Pokemon player. You really think that hobby is adding value to their life?
I've met people whose lives were almost destroyed due to games. This is true. I've also met those whose lives were transformed positively by it (no, not Pokemon.) They run the whole gamut.
I'll concede an email app doesn't produce that kind of wide-ranging effect on humans.
That is precisely my point, thank you. Yeah there's a few good ones like Undertale or (early 2010s era) Minecraft or Roblox or Garry's Mod but those are rare. Most of the games out there are the types like Pokemon which are more like a drug addiction.
So bringing this back to the "why don't game devs make boatloads of money like FAANG" it's because the vast majority of roles are being a scripter at Game Freak or Rockstar or whatever. I'm sure the engineers at Valve or Roblox or Epic Games are being treated very well because those companies actually provide value to people's lives.
Roblox to a lesser extent, but you get my point. I'd rather have my kid play Roblox where he might learn Lua scripting, than Pokemon which is just a complete dead end. Just look at what happened to Byuu and Hax. Or hell, even endrift with that weird unnecessary drama with Analogue. Many such cases. Not sure if you get those references. But the stories surrounding those people are why I stay far away from Nintendo stuff. And gaming in general.
It is a struggle though to get the improvements through the committee. Especially the C++ folks from the Clang side fight very hard against it, this is - for example - why we not have forward declarations where I already had weak consensus, but the clang area team made it clear they will never implement it.
The allocator interface is defined via these names. Just supply your own realloc. Of course you need to satisfy the constraints of realloc guaranteed to the compiler, or you need to invoke it in freestanding mode.
I think the issue of search being free greatly depends on who is providing the content / doing the work. If the links are provided by the public than yeah it should be free, but if the links are provided by a singular entity who had to do the work then the question is did they provide you a service and what is it worth to you? I would argue the core issue is less a monetary issue and more a public domain vs corporate ownership issue. We need a publicly owned web search so that the ethics involved with using said search can be better enforced.
Digital human fortresses are totally becoming a thing.
For example, our community [0] asks you to submit an application before you're granted an invite code. If you attend a meetup in person we'll grant a "Verified Human" badge too. This gives you the power to invite others into the fortress: you're responsible for them.
The price to pay is steep because community growth is now glacial. It really does solve the slop problem though. (I'm also no longer convinced maximizing growth is Good.) Maybe there's some in-between solution for those who dislike invite-only spaces.
My bar for self-hosting something isn’t “these base standard feature works”, they had fucking better.
I get self-hosting got for security, compliance, and retention reasons, but for almost everything else it seems questionable for any use I would consider normal.
Financial literacy isn't taught as much as it should, and I know devs who grew up in generational poverty who tragically mismanaged their paychecks. Nobody pointed them in the right direction before it was too late. The younger they are, the more I feel they have reasonable excuse.
In defense of Paddle (I use them for my own livelihood), they're on the hook for remitting sales taxes to ALL the governments where your customers might reside. They also manage customer disputes, chargebacks, refunds etc. I always redirect support emails to Paddle.net [0] which does the trick 99% of the time.
Stripe or PayPal are nothing like that. They're just payment platforms.
Since Paddle takes on so much liability, it seems reasonable to ask for a lot of initial paperwork from its sellers.
[0] https://paddle.net
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