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When EU ID is needed for Eurovision voting we can all act surprised by the change in rankings.

“This year's Eurovision winner: Tommy, Käärijä, and Joost, the Euroboys!”

“Huh. Israel hardly got any votes this year.”


I'm getting spam and harassment from accounts promoting Israels eurovision contestant, on IRC, in 2026. It's every year and probably on all newer socials too.

No wayyyy what are they saying?

HPC will always be years away.

There is a big structural problem in Europe with these sort of initiatives: people receive grants for attacking identified problems; if you actually solve the problem then you have to find a new problem for your next grant, so it's best to not actually solve the problem but claim your next proposal will.

Combine that by not actually wanting to reward people properly when problems are solved and you have the root of why eurotech has totally stagnated.


I would turn it differently. The grants are awarded but they come with requirements that are impossible to satisfy without severely degrading the quality of the product.

1. Most grants are one-off before the EU moves onto new fields of grants. Therefore, there is no way to build a deep expertise in a field for one particular center.

2. Most procurement are very top-down 1990s manner. This is no way to build infrastructure (by mandate). You need to fund competing proposals and then select good things from each of them. Instead, EU has this propensity to award only one single grant, which means every single big org that will be affected by this grant is on the proposal (probably), which then means that there is no room for opinionated stuff.

3. Most EuroHPC funding is national co-funding based, which means same proposal needs to be submitted 1 + x times where x is the number of countries in the proposal. Due to requirements of EuroHPC, x > 3. So, 4 proposals, 4 negotiation for any single idea. It is such a mess.

This in addition to bureaucracy where there is no dynamism in contract negotiations. There is no flexibility in rules. The EuroHPC and every single govt would be okay with projects failing rather than allowing for a small monetary rule change which allows the project to succeed. (This is not even about getting more money but transferring money from one bucket to another in the same project).

I can go on, but these are structural problems why HPC in Europe stagnates every day.


> All of which are understandable for someone who has been through such a traumatic turn of events, however it was a bit sad that the young, rebellious child that was so likable did not seem to survive the conflict.

Great literature does not exist to be heartwarming but to speak fundamental truths, however uncomfortable they are. Persepolis cleaned up as you implicitly desire would cease to be the great work that it is.


I never said I wanted it to be changed. Even if you dislike or disagree with my take, I want to make that really clear; I don't think we should modify art because we find it unpleasant.

The problem is the version of events you'd prefer to see simply never happens, it's just pure fantasy. If this represented that it would be reduced to childish nonsense.

I don't think it's childish nonsense to wish better things for people, or to express disappointment when people err.

I think what OC is saying above is that the adult version of reality is often unsatisfying - and that often the ability of great artists is to show us this, knowing they will be judged, and get past it, because a true record of history is more important than an indulgent, sanitised one that makes for easy reading.

> I think what OC is saying above is that the adult version of reality is often unsatisfying

I'd quibble with your choice of words there, although I agree with the overall point - ultimately adult reality is the only thing that satisfies, warts and all, everything else is a waste of energy.

This is even true by proxy in more fantastic works, where the point is to communicate aspects of adult reality in less direct ways.

There is a very clear cultural divide here on this between the americans and everyone else, which is kind of funny given Girard was working in the US when he famously formulated it so clearly to a mainly american audience.


> "…Someone recently asked me on what grounds the Admissions Jury proceeds when it lays its beneficent hand upon a certain number of people in the School. It’s simply this: they won’t make a bad impression; they won’t make a bad impression right away. They’ll do that later, once they’ve got a bit of experience under their belt, once they’ve acquired a little authority."

— J. Lacan, lesson of April 15, 1975, in RSI.

https://anonpaste.pw/v/ab148fcf-6827-4b8c-a6d1-a9239d643ae7#...


He's totally being deliberately buried.

Which ironically enough proves the precise point.


You're being downvoted for pointing out the truth.

I am actually, objectively, being shadowbanned, for precisely the reason I pointed out. It's easy to confirm.


There was a very clear campaign to downvote/flag your comments as fast as possible resulting in "dead" and "flagged" status. Then to gaslight that this wasn't going on was nuts.

Honestly it's incredible how many people here claim to have consumed her work and clearly missed the point of it entirely.


One of the most surprising things about the movie was how precisely it captured the artistic intent of the book. A serious achievement by those animators.

> The main thing is that the keys still work like on day 1. And I've never seen a calculator with keys like this, with such feedback that you never need to worry about double-presses or missed-presses.

This is also the thing I'm most suspicious of with all these retro remakes - it's the physical hardware aspects that get screwed up so often.

If they get this right it would be legitimately surprising.


Aside from the other problems the emergent trend of shoehorning window level tabs into apps kind of indicates a failure of OS level window management.

If people really want tabs in everything then have the windows enable tabbing between multiple contained apps.


This was a feature in Windows 10 preview builds for a while (2018-2019ish iirc) but it never shipped to retail.

You can do some related tricks to this in browsers too: https://github.com/atomirex/fishtank-js (example https://atomirex.github.io/fishtank-js/dist/index.html )

There is a greatly cleaner version of the same idea in the React Fiber libraries these days as well.


Honestly this looks like Microsoft must have thrown a pile of money at them to not mention it, as it's just too obviously the main question.

No one seriously cares about this running Windows. We want Steam and CUDA/Ollama, and Windows just gets in the way. nVidia are simply not that oblivious, but I have to admit in their position I'd have considered the Microsoft involvement more trouble than it's worth, which is among the many reasons I'm not a billionaire.

Maybe they think the RAM market is so terrible it will kill the whole initiative regardless.


You misspelled llama.cpp

I’ve read all the stuff about how llama.cpp is much faster and better than ollama, and i believe it - but good god llama.cpp isn’t user friendly.

You’d think in an era where “code is free” there would be an easier story around running local ai than compiling llama.cpp by hand and then spending hours researching flags - only for it to crash from an oom error every ten prompts or so.


You're supposed to use a cheap ChatGPT subscription to run optimization loops over llama.cpp flags with a self-contained reproducible benchmark script and just let it burn for hours/days until it is fully optimized ))))

Please take a look at https://llama.app, all you need is 'llama serve'

There is more to it than typing "llama serve".

WSL is the answer in what most folks are concerned.

Has Steam finally started to push for native Linux games instead of translating Windows ones?


Valve did that little more than a decade ago, the original Steam Machines. It didn't take, and despite the success of the Deck and current techy trends, Linux does not have the % to make the ROI worthwhile if it isn't simple for developers. Proton is a wedge in the door that will help Linux get there.

It is simple, Android NDK has all the same APIs for 3D rendering and audio, as do all major middleware engines.

The failure of business, only reinforces Windows as the platform most studios reach for.

Buy Windows, buy Visual Studio, pay game engines licenses, let Valve do the work.

This ignoring that current Valve's management doesn't live forever, so who knows what happens afterwards.


A potential change in Valve's culture/management aside, "let valve do the work" is a feature, not a bug. Studio spends all their budget targeting one platform (which still has ~90+% of the PC gaming market), and get Linux support for free.

Windows' monopoly on game dev isn't just market share either, since game dev isn't just code. You still need Photoshop, Maya, etc. and in smaller studies there's typically a crossover where some devs are doing art as well. Visual Studio's C++ debugger is still one of the best, and the tooling elsewhere hasn't caught up yet (compared to DX + PIX).

Then you also have to solve distribution and handling the fragmented display & audio stack. It's gotten a lot better, but its still a factor.

I'm fine with most of the work going into Wine/Proton. A stable ABI for Linux is a boon, if it happens to be Win32 then so be it.


Hardly a monopoly, and the tooling has gotten there, on macOS, on PlayStation, on Switch, even on Android, it is better than GNU/Linux.

Valve isn't going to be around forever porting Windows games into Proton, which is actually hardly any different if they would start selling Nintendo games with Dolphin, if we ignore the legal implications for a moment.


At this point Valve look more capable of running a platform business than Microsoft do.

Microsoft have spent the whole Nadella era in "oooo cloud" inspired wonder and actively screwed up everything else.


And yet where are the native games for the platform?

Note how game developers rather spend their working hours in Windows with all its issues, even if they happen to have Linux servers for running their MMOs.


> And yet where are the native games for the platform?

My Steam library is full of old win32 games that run better on Linux than they do on Windows 11. There are some native games appearing because of the Steam Deck, but the fact is they aren't necessary.

Valve aren't simply better at running a platform business, they've thoroughly subverted Microsoft's old one and have done a better job at running that than Microsoft themselves.

Look at the absolute state of the XBox business: all native games, tens of billions spent on something, and yet it's just a trainwreck from top to bottom.


> Valve's management doesn't live forever, so who knows what happens afterwards.

Tens of thousands of Windows games would remain playable with ubiquitous Vulkan-capable hardware and a 500mb Proton runtime?


... after you watch these ads, or pay for our premium subscription. After all, those games aren't going to host themselves and your license doesn't allow an alternative.

If it runs faster than the windows ones, who cares?

The game developers that use Windows, with Visual Studio, to develop such games.

This is, admittedly, the great anomaly.

In truth if AMD or nVidia put their mind to having decent profiling tooling on Linux, and the AI wave suggests they will have no option, then this could readily become a thing.


Rosetta on Mac was obviously impressive. There was also impressive Arm->Intel translation in the mobile ecosystem at one time.

One reason it works surprisingly well on modern systems is how much is offloaded to the GPU. You aren't going to get great power optimization or anything without it being truly native though.

There are games which are CPU limited though, and it will be interesting how those do. Curiously those also tend to be in engines with Arm support already.


There was a presentation from Valve about their Dex compatibility layer. They did something that seems so obvious in retrospect.

When you lay out the software stack it is essentially OS > Game code > APIs. Both the OS and APIs are native code, it is only that middle point that needs the real work.

This is why x86 to ARM doesn't have such a heavy performance cost. So games can be CPU heavy but if it is heavy at the API end, that isnt a huge issue.

Very cool.


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