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Reminds me of those cool visualisations that Winamp had, think they were called Milkdrop?


There is also the open source reimplementation of Milkdrop called projectM, which might be of interest to you.

https://github.com/projectM-visualizer/projectm


Indeed:

http://www.geisswerks.com/milkdrop/

Ryan Geiss' website has some other cool stuff he's worked on:

http://www.geisswerks.com


I’ve once tried to port AVS to GPU: https://github.com/Const-me/vis_avs_dx Already runs ~half of built-in presets.

If I’ll have time for that, maybe I should add custom D3D-specific effects there that weren’t there in the original version. Fluid simulation is one of them. BTW it’s easier to implement with compute shaders. WebGL only support them on Chrome/Chromium and only on desktops, that’s why OP used some trickery with fragment shaders instead.




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