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Seems like the solution here is for Facebook to consider Quest activity (playing games, active session on the device etc.) as legit Facebook activity.

Surely this is a glitch, probably happening in small numbers, that'll get sorted soon enough?

Why on Earth would they want to ban active users of their VR headset? Every active VR user, even if they don't use the Facebook site, is surely a precious asset. If Facebook continues to move into VR and AR, then surely many of its future users may only be interacting with its services exclusively in those mediums.



Yeah, I think "there's an Oculus attached to this account" should be a massive green flag towards that account being legit.

There aren't many spam/influence campaigns that'll make sense at $400/account.


There might be a chicken-and-egg problem here -- if someone creates an account to use their headset, Facebook's problem is that it locks the accounts before you can ever attach your headset.

Allow attaching a headset to unlock the account?

Or just don't require connecting to FB at all to use it, I mean... shrug.




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