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Yeah, I get it. It's not a very complicated idea and it's been tried before. Your mistake is that you assume people are going to attribute the bugs to the cracked copy and not to the game itself.

People will look up the game and see that a level fails to load or the game otherwise breaks at some point, but no mention by the person reporting it that they're using a cracked copy. So they decide not to buy the game.

I'm not even going to bother presenting the evidence that DRM tends to increase piracy rates because I'm sure you've seen it and have simply chosen to ignore it. Just as you've ignored the truly best strategy for deal with guerrilla rebels.



People will look up the game and see that a level fails to load or the game otherwise breaks at some point, but no mention by the person reporting it that they're using a cracked copy. So they decide not to buy the game.

Here's a prime example of not understanding what I'm proposing. This would be the manifestation of DRM as a bug -- which is one of the things I say you should not do!




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