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This is basically iPhone/iOS and AppStore/Safari.

There's been a lot of talk globally but I'm still waiting to see who will be the first to move on Apple's rent seeking tactics.



It seems like it's pretty clearly going to be the EU? The Digital Markets Act takes effect in 2023.


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Parent comment doesn't seem to only be talking about prices. He's talking about Safari being the only browser on iOS. Other vendors are only allowed to reskin it.


Imagine if Microsoft had not only bundled Internet Explorer with Windows but also blocked all other competing browsers!


Yes we would have the market dominated by one browser engine by a BigTech company where most of the other browsers are just reskins…oh wait.

At least there is Firefox - which also gets most of its funding by the same BigTech company.


And it is still not “rent seeking” to only allow one browser. “Words Mean Things”.


WebKit lock in is a way to prevent web apps from disrupting appstore cash cow. Appstore is rentseeking on popularity/market position of the iPhone/iOS - and clearly worded above - appstore distribution monopoly is anticompetitive.


This is another meme. It was revealed in the Epic trial that 80% of App Store revenue comes from games - that would not be in the browser anyway.

If the lack of alternate browsers are the only thing stopping app developers from making better PWAs, then why are all the same developers making iOS apps, Android apps and web apps instead of just making iOS apps and web apps?

And where are all of the successful profitable Android apps that are bypassing the Play Store?


Umm apple was the slowest to adopt webgl 2.0 to the point where it was pointless targeting it because you didn't have reach. And WebKit blocks a lot of other standards.

If iOS had open browser engines I guarantee you two things :

- evolution of web standards would be different

- web mobile games would be a thing

The 30% cut would incentivise big distributors to invest in it (Epic/Steam). It was enough to get epic to risk getting baned from appstore


> web mobile games would be a thing

If Apple is holding back “web mobile games”, why aren’t developers making games for iOS and the web instead of iOS and Android? As a mobile game developer wouldn’t it be logical to skip making a native game for Android and just make one for the web that covers Android and computers?


Just because Android devices can allow for alternative stores, doesn't mean in anyway that it's easy to setup, nor is it simple to write software in the limited sandbox provided that needs to work independently of Google services. This is all by design.

So, how successful do you think a store would be if its made difficult to install and difficult to create software for? Is it any surprise there are no successful profitable apps?


Then let’s limit the discussion to alternate web browsers. If the only reason that Apple is keeping alternate browsers out is because of losing App Store revenue, then we should have plenty of successful “apps” that are iOS/web only instead of iOS/Android/web.


Are browsers the same as app stores? Are browsers designed to search for vetted web apps and provide an environment for them to run without the browser bulk? Are browsers designed for ease of purchase? Are alternative browsers supposed to be competition for app stores?


From the person I originally replied to:

> WebKit lock in is a way to prevent web apps from disrupting appstore cash cow


I’m not aware of any proof this is the case. Regardless of platform, what business is going to invest the time and money required to make a competing platform for app delivery on mobile that rivals the current stores? Both Google and Apple can shutdown you down in an instant if they were to consider you a competitive threat. Why bother?


So businesses won’t invest time and money to create a browser. But companies will invest literally billions of dollars collectively to develop other software?

The Mozilla cooperation mostly survives because of Google funding it to be the default search engine. Even Microsoft decided it didn’t make sense to keep developing its own browser engine. How is a company going to make money creating browser? No company has successful made a profit from people paying for a browser - ever.

Yes, I was around and into computers when the first browsers came out. I was actually writing extensions to a custom Mac Gopher server before the web became popular.


Ok so now we are going into the history of browsers, who said anything about paying for browsers. Your argument was 'why are web apps not popular on Android then', and I explained why.


How is Apple or Google going to “shut down” a web app?


By making it so cumbersome to use that people won’t bother with it.


If other browsers were allowed, a lot more sites would become Chrome-only, and you might end up with only one browser again.


It's definitely exclusionary. You could argue that it's exclusionary for legitimate reasons, but it's exclusionary.


Browsers are inherently insecure. Even Apple now has an optional “lock down mode” where it turns off performance enhancements in Safari browser that are historically vectors used to hack devices


That's a real stretch in a conversation about anti-competitive practices. These practices were a problem for consumers when MS employed them on Windows and they're a problem now on iOS. Specific to your point, browser vendors competing fairly would almost certainly find advantage in offering the most secure browser, thereby improving the platform for all, including Apple.


How is it a stretch? Even Apple is admitting that sone of its performance optimizations in the browser may lead to insecurities.

Who is going to make a more secure browser? Google? Firefox? Every other popular browser is just a Chromium reskin outside of Safari and Firefox.


I'm purposefully leaving aside the security question and will just respond with a new question of my own. Why would anyone even think of getting into the browser game when they're locked out of competing on arguably the single most important platform in the world?


Wouldn’t that be Android with 70% market share in mobile followed by PCs?


This is what I was talking about with streaming. Disney is leveraging their position as a massive studio to force the use of their sub-par steaming service. It used to be illegal for film studios to own box offices. The modern equivalent is streaming. Give them a couple of years and they'll be suing Disney.


Every retail store sales at price higher than retail? Do they now... I just bought GoW Ragnorok at retail $30 cheaper than its listing on the PSN Store. This is the same for most new release titles, retail is cheaper.

Besides, you can't compare the real world with digital. The real world isn't a near infinite space with millions of items are available in a single place for everyone in the country with a connected device to view and purchase.


And it’s still selling more than its wholesale cost. Do you think the retail store is selling it and not making a profit?

Oh and guess what? Even when you buy a third party game from a retail store, the console maker still got their cut. Console makers have forced third party developers to pay a license fee for every game sold for over 30 years.


So you complete changed the argument from retail to wholesale. That licensing fee applies to digital and physical copies so why is it relevant?

Retail is a physical space, rent applies to properties in the real world. Rent does not apply to near infinite digital spaces run by a single company.

It was cheaper to purchase in store than on the digital store, why is that? Is it because platforms only allow a single store to be available on their devices, their own. Imagine if there were competing stores? Im sure that 'rent' price would disappear really quick.


I didn’t (mis)use the term “rent seeking” the parent poster did.

Just like Apple gets a cut of every app sold on iOS, the console makers do to. Even when you buy a physical disc

The original poster was calling it “rent seeking” when Apple got 30% of sales. This is what every distributor does - they mark up the price. The “wholesale” price is the price the original manufacturer sells it to distributors for.


Again you are comparing the real world with digital. Are companies manufacturing software from sourced resources, excluding people and labour? Is Apple physically distributing software in trucks to stores across the country. No, none of this applies to digital content hosted on digital stores.

You would think digital content would be cheaper, as it is not bound by real world restraints. It can be duplicated easily, moved quickly and made available at anytime to any person with a connect device.

Apple sets its own mark up of 30%, they can do this through anti-competitive practice of limiting sales to their store only. If companies where able to host their own digital stores and sell their own digital products, Apple could not afford to mark up to 30% on sales because no one would buy anything at the inflated prices on their store.


> Again you are comparing the real world with digital. Are companies manufacturing software from sourced resources, excluding people and labour? Is Apple physically distributing software in trucks to stores across the country. No, none of this applies to digital content hosted on digital stores.

So do you think running the app stores don’t have a cost? Is any company not charging a mark up for being a distributor of digital content?

> You would think digital content would be cheaper,

The physical retail markup is much higher.

> Apple sets its own mark up of 30

As does all of its competitors.

> If companies where able to host their own digital stores and sell their own digital products, Apple could not afford to mark up to 30% on sales because no one would buy anything at the inflated prices on their store.

If that’s the case, why do companies that can sell physical goods on their own choose to sell on Amazon? Why don’t music companies sell their own digital downloads since they can be played on iPhones? Why don’t major publishers of books sell their books from their website? You can download a book from the web directly into the Books app and you can sideload on a Kindle?

The answer is simple, Amazon and Apple are where the customers are and there is no friction buying from either one because your payment details are already on file.

Marco Arment (cofounder of Tumbler and now a well known indie developer) said that one overlooked benefit of subscriptions through the App Store is that everyone keeps their payment information up to date with Apple.

From a consumer standpoint, canceling a subscription through the App Store is much easier than for instance going to the NYTimes abs trying to cancel it.


Again, I bought GoW Ragnorok for $30 cheaper than the digital store ($99 in store, $129 on PSN). Same for most new releases, the PSN store is always overpriced. Same with xbox.

Now we are talking sale of physical items on Amazon. Amazon is popular, doesn’t mean it has no competition. I can easily buy things on eBay, or Walmart or any number of big chain stores. Amazon isn’t the most popular online store where I live, eBay is. Kindle has lock in aswell, side loading is not convenient. most people wouldn’t know what it is. There are however many alternative ebook stores and many people do sell directly from a personal website cheaper.

Many companies do sell their products on their own sites, Music can can be bought from alternative websites. Unlike the App Store, there is no rule that says these items must be sold from a single source.

I do not understand where you're going with all this? Are these continually changing arguments meant to justify Apple locking out competition that allows them to freely set their own pricing? That no one would use alternatives anyway? That it's no different from retail?


Your argument was

> companies where able to host their own digital stores and sell their own digital products, Apple could not afford to mark up to 30% on sales because no one would buy anything at the inflated prices on their store

Yet companies that do have a choice between selling products using their own distribution channels, overwhelmingly decide to sell through aggregators. Why is this?

You keep bringing up buying a game locally as opposed to buying it threw the PS store. My point is the platform provider is still getting a cut.

> alternative websites. Unlike the App Store, there is no rule that says these items must be sold from a single source.

Your argument was why would merchants sell on the App Store if they weren’t forced to. My Counterexample is that even when that choice is available, merchants still chose to sell through aggregators because that’s where the customers are.


I would keep going but what a waste of a day. Agree to disagree.




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