most/all 3d games did for gen 5 and 6, and most of 7 before engines can utilize that hardware. Ocarina of time ran at 15 fps IIRC. Crash Bandicoot ran at 30fps. Final Fantasy 7 fell back down to 15fps.
Once we got to the PS2 era stuff started being 30fps, with the truly exceptionally optimized games hitting 60. Final Fantasy X would get bumped to 30fps and Jak and Daxter: the precursor legacy would be 60fps but often have some spikes down to 30fps. From what I can find, The original Halo also targeted 30fps.
>Well it helps that first of all, you’re wrong
but you just said it was their opinion not shared by all. This is why people don't take the gaming community discourse seriously.
most/all 3d games did for gen 5 and 6, and most of 7 before engines can utilize that hardware. Ocarina of time ran at 15 fps IIRC. Crash Bandicoot ran at 30fps. Final Fantasy 7 fell back down to 15fps.
Once we got to the PS2 era stuff started being 30fps, with the truly exceptionally optimized games hitting 60. Final Fantasy X would get bumped to 30fps and Jak and Daxter: the precursor legacy would be 60fps but often have some spikes down to 30fps. From what I can find, The original Halo also targeted 30fps.
>Well it helps that first of all, you’re wrong
but you just said it was their opinion not shared by all. This is why people don't take the gaming community discourse seriously.