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I have no idea, but a wild guess is that with old hardware the "hot" pixel that could trigger the collision interrupt was fixed to the upper left corner of the hardware sprite.

EDIT: Another thought that crossed my mind is that with very lo-res screens a corner is the only way to get a well defined and sharp (yet fairly wide) arrowhead. The trade-off would be the shaft being pixelated, but the tip is more important.



If you'd actually read wherever the link is going then you could get an idea instead of just speculating wildly.


That was debunked 10 years ago https://news.ycombinator.com/item?id=7253841


Did early workstations support hardware cursors?




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