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Very cool. One issue I saw was that the shadows actually show on top of other objects.


Thanks.

Yeah, I need to fix that, this is link to my wrong sampling implementation.

If you use only 1 sampling you will see it is fixed.


Related to that is that objects overlapping create overlapping shadows. Which makes sense considering how your render engine seems to work.

Might I suggest instead of a solution in real time, how about a static deal that essentially generates a lightmap to overlay on top of the scene? I can think of several uses for that.




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