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My laptop screamed after I played around in the redux demo. Must be something like infinite loop.


My algorithm to detect / resolve collisions has a bug in it. In some cases, a system will be displaced on the right, then on the left, then on the right... until it reaches a maximum number of allowed displacements. When it happens, moving a system feels very slow.

I intend to fix that bug (eh!) and I'm also thinking about moving this costly algorithm in web workers (+ parallelize it).




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