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This is a slippery slope which we can view in real-time looking at the speedrunning community. Many current real person runs are using strategies once thought to be computer-only. A Mario run from 2024 would be viewed as totally impossible in 2004.


This isn’t really a relevant concern for online games since speed running is mostly rehearsed play with predictable game mechanics, not inhuman response to novel stimulus.


> rehearsed play with predictable game mechanics, not inhuman response to novel stimulus

You just described most competitive games (even vaguely so), and 100% of esports.


No one does multiplpayer speedruns.


Counter example: https://www.youtube.com/watch?v=8g_7Hx42P1Y

There's also the multi-world randomiser community, where people network a bunch of emulators together, and finding an item in one game can actually unlock something else in another player's game.



Of course a lot of people do them. They even do them with multiple teams in parallel, starting at the same time !




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