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The article already touches on this, but in the modern day the games that exist on physical media are pretty much useless without their zero-day patches. Putting physical media aside, companies rarely make older builds available, so even when media contains a game and servers are up there is already plenty of ‘lost media’ if you consider old and interesting (potentially hilariously broken) old builds of virtually every game.

I’ve realized this at some point, but video games are ephemeral and should really be enjoyed in the now. Even if you can perfectly preserve a game, and the means to play it, tastes change so quickly in gaming that a game that’s fun today might not be enjoyable even a year later.



“Plays are ephemeral and should really be enjoyed in the now. Even if you can perfectly preserve a play, and the means to perform it, tastes change so quickly in theatre that a play that’s entertaining today might not be enjoyable even a year later.” - you, in the 1620s, probably.


Now imagine that the play cannot be altered (game build), it can only be performed on a specifically shaped stage (hardware requirements), actors can only be replaced by lookalikes (‘remaster’ tweaks), it can only be performed with a full theatre (online requirements), and the playwright retains the only copy of the play (source code).

Then you start to approach the problem that is gaming.


Which is exactly why more needs to be done by governments to stop this. A simple fix would be to say that in order to qualify for copyright protection, a national archive reserves the right to request a functional copy of the work in a form compatible with any future data migration projects.


People have been altering plays for ages without much issue (just look at the mod community), emulating and porting plays to different stages, and even reverse engineering their own copies of the script.

The only real catch has been online stuff and even that is sometimes worked around or recreated. It's not an impossible task to solve the problem of making games playable into the future, but it'll probably require legislation to force game companies to preserve their game and server code to allow for it.


> in the modern day the games that exist on physical media are pretty much useless without their zero-day patches

Most single and local multiplayer Switch games are playable offline - which is to say, not useless - without any zero-day patches.

And patches to those games can often (usually?) be downloaded while you are playing the game. (Sometimes there are issues however - I seem to remember some game, maybe SMT5, changing its game save format in some way.)

But it is true that patches can improve performance or fix bugs, and it seems like there is pressure to hit a ship date and assume that bugs can be patched later. It's not entirely bad though - some games that are heavily criticized on initial release (No Man's Sky, Cyberpunk 2077) end up fixing bugs and other issues and becoming successful games.


These day0/day1 patches and updates usually weigh a lot less than the base games, on Switch the appeal of cartridges is to avoid filling up storage.

Before the Switch, save files were also stored on cartridges, making physical medium far more appealing than the mess digital was on the 3DS (if you owned more than 1 console).


No real offense intended, because I understand the feeling here, but this...

> I’ve realized this at some point, but video games are ephemeral and should really be enjoyed in the now. Even if you can perfectly preserve a game, and the means to play it, tastes change so quickly in gaming that a game that’s fun today might not be enjoyable even a year later.

This is horseshit.

It's a defeatist attitude, and it's not reflective of reality. Yes - some things go out of fashion for a while, but trends almost always cycle back. You might think something is out of style right now, (and that's fine) but to be facetious: One man's trash is another man's treasure.


> Yes - some things go out of fashion for a while, but trends almost always cycle back.

Exactly, this is even supported by Nintendo's own services offering emulation of their older systems. There is clearly demand for the ability to older games.

Capitulation to an "inevitable" fate of download only games is just taking the easy way out by not sticking to your own core values. I have personally pre-ordered a Switch 2, but I will not being purchasing any online only cartridges or download only software.

We haven't had the watershed moment that brings it into focus for gamers at large yet, The Crew was close. But Nintendo has kept the download servers going for all of their systems which has provided a false sense of security. Once those start being shut down maybe we'll see some actual response. Though with the introduction of Gamecube emulation on the Switch 2, they are only a small step away from emulating the Wii and giving people another scapegoat for their lazy acceptance of lack of ownership.




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