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I've been working on FPSs and ARPGs, which AFAIK are among the more perf sensitive genres, at least as far as mainstream genres go.


Huh I am surprised perf wasnt more of a focus. Maybe the art style was intentionally keeping things hardware friendly?


The art style was your regular 'realistic' one that most AA/AAA games use, though even if it wasn't it wouldn't make much of a difference - some art styled enable you to make more out of the hardware, but they do not provide better performance automatically (if anything, if done naively a non-photorealistic art style can actually be worse).


More performance sensitive but also more constrained. Balances out as long as you're not doing anything silly.




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