I can tell you, for sure, that 0.01ms -> 0.001ms is a massive win in plenty of these environment.
Examples:
* embedded systems
* GPU code
* tight loops in C/Rust
and probably hundreds of other examples.
I can tell you, for sure, that 0.01ms -> 0.001ms is a massive win in plenty of these environment.
Examples:
* embedded systems
* GPU code
* tight loops in C/Rust
and probably hundreds of other examples.