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I think the biggest issue with any sort of AI games is the fact most of them are so open ended, the buck ends with your own creativity. When you are the one in control of so much, you quickly get tired when you run out of the story you want to tell.

I have a bit of hope that some sort of proper setup will fix this issue, especially with multiple agents able to pass json to and from the "game" side and the writer side. One of my ideas is an open-ended roguelike card game where the player runs through a bunch of player-created scenarios and builds their deck by taking things from that world to the next, so people can compare how their build influenced their version of the scenario.



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