Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I've been doing a lot of work with ECS/Dots recently and once I wrapped my head around it - amazing.

I recall working on a few VR projects - where it's imperative that you keep that framerate solid or risk making the user physically sick - this is where really began using coroutines for instantiating large volumes of objects and so on (and avoiding framerate stutter).

ECS/Dots & the burst compiler makes all of this unnecessary and the performance is nothing short of incredible.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: