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what surprised me is how Proton works under the hood... no emulation at all!

wine translates win API -> Linux. Then DXVK converts DirectX calls into Vulkan in real time, and VKD3D-Proton for DX 12. so it always native Vulkan.. no wonder performance is even better than in windows!

this laid it out it for me visually - https://vectree.io/c/how-proton-runs-windows-games-on-linux-...



> no wonder performance is even better than in windows!

Every "benchmark" I've seen from someone claiming a game performs better on Linux via Proton than on Windows was written by someone that doesn't know anything about running benchmarks or how statistics work.


Gamers Nexus is competent, timestamp starting at 10 minute explanation of methodology: https://youtu.be/ovOx4_8ajZ8?si=Tjp82Cgi8dvcZo-p&t=704



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