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makapuf
50 days ago
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The 1987 game “The Last Ninja” was 40 kilobytes
Funny because I rewrote a bad port of dragons lair for a custom console with a tiny engine and huge dataset relatively, each frame having one "if press X goto frame Y" instruction.
hcs
50 days ago
[–]
I phrased that badly, Dragon's Lair was the example of low process intensity.
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