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We use Unreal Build Accelerator which injects a custom dlib into clang to intercept the compilation process and distribute it to worker machines.
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I’m curious why this needs to be code injection and not, like, a shell script?

Because...it's official behaviour that is fully supported by clang? If you want to add a hook on compilation start, it's literally the documented way - you include your own dlib with necessary overrides and then you can call your own methods at each compilation step. Not even sure how you'd do it with a shell script? You need to have knowledge of all the compilation and linking units, which....you have from within Clang.

What's the interface this uses? I don't think I am familiar with it



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