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So I guess you've never seen a child being able to program the clock on a god-awful VCR from the late-eighties / early ninties.

I was that kid, when no other member of the family could and let me tell you, it had nothing to do with (1) consistency and (2) familiarity. What's "familiar" to a small child anyway? The notion is preposterous.

No, the issue has more to do with the fact that the organization of these interfaces on mobile-devices tends to be flat (rather than hierarchical), so the probability of hitting something that triggers an action of interest is really high, versus searching in a menu with sub-menus, an action for which you need to be able to read and with transitions that are not animated and thus boring.

As I was trying to say, using a child as a benchmark for usability is a poor benchmark, because if you look carefully a child does not care for neither consistency or familiarity.

> Metro says, "The digital world is becoming so prevelant that we should optimize for it, not just the physical world."

IMHO, Metro only says "let's differentiate from iOS and Android", but that's just an opinion.



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