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> For that we will always need a great native system + very fast native programming languages (like C\C++)

When you're talking about graphics, this really isn't true at all. 99% of what matters there happens on the GPU, not CPU, and that's not going down, it's only going up as GPGPU stuff gets bigger. The days of CPU-bound games are, by and large, behind us.



'optimise the GPU for max performance'

I bet you will hear this kind of statement in the future, when more general purpose work will be done by the GPU. We already have C++AMP, and I bet, in the future, CPU's will be GPU like.


I often imagine offloading everything to GPU is the realistic solution to workaround the mess of standards...




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