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> Yet. Yet… the top UX myth of all time is, icons enhance usability

Let's see: Given an icon, how to I pronounce it, spell it, in case I don't know what it means look it up in a dictionary? I can't.

Long ago I decided that a good user interface should go light on icons.

In the Web site I'm building, the screens I'm building have no icons at all. Instead there are some push buttons with descriptive English words inside them and some links as words. And each substantive page has a link "Help" that explains in detail how to use the page.

Civilization used to have icons, but then got the Roman alphabet!

Further, for another "cardinal UX mistake", a user will never have to run experiments and explore the user interface (UI) to discover how to use the Web site.

Further, for another "cardinal UX mistake", the Web site has no undefined acronyms or terminology. Each word is used in its simple dictionary meaning or otherwise has its special meaning defined and explained.

E.g., "UX" abbreviates 'user experience'?



How do you deal with multiple languages?


Good question. So far, I don't.

When I go live and get some success, then I'll handle other languages.

Actually, the user interface (UI) is so simple to use that people who don't know English should be able to use the common 'interface experimentation' (that I don't like and that I hope my English language users won't have to use) to see how to use the site.

But having versions of the site for languages other than English should not be too difficult.

I'm writing nice code, but it's not the most general thing since Einstein's theory of general relativity, and with enough changes for languages, small screens, etc. might need some 'refactoring'. So be it.




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