TCP only really breaks down when there's a nontrivial rate of packet loss. Otherwise, excepting very fast-paced action games where you don't want a single noticeable hiccup, the concerns about TCP are largely outdated.
I mean, I was reading this kind of material back when FPSes and even MMOs were played over dialup connections. The world has changed.
I mean, I was reading this kind of material back when FPSes and even MMOs were played over dialup connections. The world has changed.