> people can disagree about "move the camera" vs. "move the paper" - but pinch-to-zoom-in is wrong in all contexts.
It's not wrong, it's just another manner of perspective: "shrink the aperture" vs. "shrink the paper".
> how did these people not notice that they implemented pinch-to-zoom backward from how it works on their phones?
On a touchscreen, it feels like you're actually working with the content directly, but when it's a keyboard, touchpad, or scrollwheel on a mouse, you're really working with the "camera".
Sure, there is a model that can explain it. Same w/ camera-vs-paper in swipe.
By "wrong" I mean "does not work that way in any other device, and so violates the user's by-now-fairly-well-burned-in expectation". So, in terms of the principle of least surprise, wrong.
Wilfully so, given that (to my knowledge at least) pinch-to-zoom has only existed for a few years and has only worked in this one way.
Eh. I prefer natural scrolling. Took me two seconds to get used to and I don't like the 'normal' way anymore. On my work laptop, though, I keep it off because it reverses a mouse scroll wheel too, which I find abhorrent.
It's not wrong, it's just another manner of perspective: "shrink the aperture" vs. "shrink the paper".
> how did these people not notice that they implemented pinch-to-zoom backward from how it works on their phones?
On a touchscreen, it feels like you're actually working with the content directly, but when it's a keyboard, touchpad, or scrollwheel on a mouse, you're really working with the "camera".