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http://en.wikipedia.org/wiki/Software_transactional_memory

It's a heavily researched topic right now. The Worlds concept, as far as I can tell, is actually more general than STM and what you described. In STM, there's the global state everyone can see, and then there's local states that try to commit atomically to the global state. With Worlds, I don't think there's one true global state. I think it would give you more explicit control, which I'm not convinced would be a good thing.



The Worlds concept, as far as I can tell, is actually more general than STM and what you described

Where in my comment did I describe Worlds in a limited way? I just gave one small example of one possible application of them, in reply to a comment specifically about their relationship to transactions.


I got the impression you didn't see it as more general than that. And I think it's worth noting that STM is a solution the problem you presented.




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