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Creator of Asciilands here.

First off, I'm aware of HN but I've never browsed or used HN before. This is my first post and I've had a quick look over the guidelines but I apologise in advance if I violate any established decorum.

The blog linked here by a friend of mine is indeed the full extend of Asciilands' current online presence. The game still has a long way to go as you might be able to tell by the fact that I'm blogging about fairly foundation features like the combat system etc. The first post on the blog talks about why I'm making it; basically to give back to the freeware community and to "make the game you want to play but can't because it doesn't exist".

The blog itself is something I do to keep a log of the development for historical interest once its finished and also to build something of a port-folio piece; code samples are great but a dev blog goes so much deeper. I also just enjoy doing it.

The blog, so far, has really only been read by a few of my friends, some people I studied with a few co-workers so I'm glad to see it has some appeal to people outside of those circles.

I'm happy to answer any questions and accept any feedback you might have on the blog or the project. Thanks for your interest!



> I apologise in advance if I violate any established decorum.

Not in the least—you did great. Welcome to HN! Keep up the good work and feel free to share your progress here.

(I'm one of the moderators.)


I really liked the visual style.

Here is an in-game video: https://www.youtube.com/watch?v=uWw2HXFAieI


That's a very old video of some of the earliest test content in the game but it gives and idea. It was basiclaly made as soon as things started moving. I've got a more recent video on the Asciilands facebook page and hopefully video content will start making its way onto the blog soon.

Glad you like the visuals, the appeal is very esoteric but I'm sure there's enough fans of ascii stuff out there to make it work.




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