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Technical question - I've seen reports that, "...people who have installed the game to SSD's are apparently getting better performance" [1].

Which implies, to me (both intuitively and having worked on a lot of high performance I/O limited use cases) that part of the issue is read/write speed from the disk? But if that's the case, what kind of software architecture makes sense for a game to have (apparently) real time data processing pulling resources from the disk?

Obviously you need to load maps/games/cutscene etc etc, but this makes it sound like there is constant polling every n-th frame?

[1] - http://www.pcgamer.com/batman-arkham-knights-launch-appears-...



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