Technical question - I've seen reports that, "...people who have installed the game to SSD's are apparently getting better performance" [1].
Which implies, to me (both intuitively and having worked on a lot of high performance I/O limited use cases) that part of the issue is read/write speed from the disk? But if that's the case, what kind of software architecture makes sense for a game to have (apparently) real time data processing pulling resources from the disk?
Obviously you need to load maps/games/cutscene etc etc, but this makes it sound like there is constant polling every n-th frame?
Which implies, to me (both intuitively and having worked on a lot of high performance I/O limited use cases) that part of the issue is read/write speed from the disk? But if that's the case, what kind of software architecture makes sense for a game to have (apparently) real time data processing pulling resources from the disk?
Obviously you need to load maps/games/cutscene etc etc, but this makes it sound like there is constant polling every n-th frame?
[1] - http://www.pcgamer.com/batman-arkham-knights-launch-appears-...